{
  "_rawGameName": "The Linguist",
  "appVersion": "0.8",
  "deviceModel": "Xiaomi M2101K7BG",
  "gameId": "460937bb9e7d4e74b1eee4a477ae8609",
  "gameName": "The Linguist",
  "gameSlug": "the-linguist",
  "logType": "Exception",
  "message": "AndroidJavaException: java.lang.ClassNotFoundException: com.google.android.gms.games.PlayGames",
  "operatingSystem": "Android OS 13 / API-33 (TP1A.220624.014/V14.0.6.0.TKLTRXM)",
  "platform": "Android",
  "reportId": "e36610b377174786ba2d0a5df140a769",
  "sceneName": "MainMenu",
  "sessionId": "1e1e5fef-b643-4d85-a386-64f373aaa815",
  "source": "UnityLog",
  "stackTrace": "java.lang.ClassNotFoundException: com.google.android.gms.games.PlayGames\njava.lang.Class.classForName(Native Method)\njava.lang.Class.forName(Class.java:597)\ncom.unity3d.player.UnityPlayerForActivityOrService.nativeRender(Native Method)\ncom.unity3d.player.G0.handleMessage(Unknown Source:140)\nandroid.os.Handler.dispatchMessage(Handler.java:102)\nandroid.os.Looper.loopOnce(Looper.java:211)\nandroid.os.Looper.loop(Looper.java:300)\ncom.unity3d.player.I0.run(Unknown Source:29)\nCaused by: java.lang.ClassNotFoundException: com.google.android.gms.games.PlayGames\n... 8 more\nUnityEngine.AndroidJNISafe.CheckException () (at <00000000000000000000000000000000>:0)\nUnityEngine.AndroidJNISafe.FindClass (System.String name) (at <00000000000000000000000000000000>:0)\nUnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) (at <00000000000000000000000000000000>:0)\nGooglePlayGames.Android.AndroidClient..ctor () (at <00000000000000000000000000000000>:0)\nGooglePlayGames.PlayGamesClientFactory.GetPlatformPlayGamesClient () (at <00000000000000000000000000000000>:0)\nGooglePlayGames.PlayGamesPlatform.get_Instance () (at <00000000000000000000000000000000>:0)\nGameCenterManager.ShowAchievements () (at <00000000000000000000000000000000>:0)\nUnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n",
  "timestampUtc": "2025-12-04T19:40:41.8085500Z",
  "unityVersion": "6000.2.6f2",
  "uptime": 28.623624801635742
}